
A public home for Forge Creative development
This site is where we will publish honest progress on Photo Forge and the wider Forge suite: what works, what is being fixed, and what is still only a plan.
Development hub
Dated updates from the Forge Creative repository. Each entry says what changed, what is still in review, and what remains a plan.

This site is where we will publish honest progress on Photo Forge and the wider Forge suite: what works, what is being fixed, and what is still only a plan.

Tell us which workflows, file formats, and platforms matter to you. Feedback goes straight to the people deciding what Forge builds next.

The suite will be built one application at a time. Photo Forge comes first, Light Forge second, and the rest of the lineup follows only after real milestones.

Three correctness fixes from the October audit are implemented on development branches: painting inside selections, an eraser that truly erases, and enforced layer locks.

Layer masks can now be painted directly. The Layers panel lets you choose whether you are editing a layer's pixels or its mask.

A full repository audit classified every Photo Forge capability as verified, partial, placeholder, or missing. Here is the short version.